Review: Conjuror’s Eye

When it comes to magical experiences that can transport you to all sorts of fantasy universes virtual reality (VR) has its fair share. While titles such as The Unspoken and The Wizards are more combat focused, and The Mage’s Tale or Left-Hand Path take you on epic adventures, few combine another staple of VR and that’s the escape room genre. That’s the direction new indie studio Escality – a group of UCLA undergrads who loved VR – decided to take for its first videogame Conjuror’s Eye.

Conjurors Eye screenshot2

This is a short and sweet VR experience from the fledgling development team, with a few puzzles to solve using just one magical mechanic, object scaling. This involves highlighting an object with one hand then using the other to change its size by moving them closer or further apart depending on the puzzle.

There are only four rooms to complete in Conjuror’s Eye, each one having a set time to complete it – apart from the last room. As time ticks away the room will get smaller, until eventually the ceiling crushes you and its game over. Logical in their design, the puzzles shouldn’t pose too much difficulty to those who love a brain teaser, with most easy to solve in the first or second attempt.

Conjurors Eye screenshot1

With a basic yet clear visual style Conjuror’s Eye is about reading your surroundings, making sure you have properly explored each location. Supporting roomscale, there’s the option to walk around each room using smooth locomotion, which works fine but tends to be very slow. As for interacting with items in each area, weirdly a pointer is emitted from the characters palm, rather than the tips of the fingers as you tend to see in other magic based videogames. This does tend to make the puzzles a little more finicky, especially when trying to complete them quickly. If the marker isn’t accurately aligned to the item you’re trying to manipulate – the controller is pointing upright at this point rather than towards said object – then the resizing won’t work.

Conjuror’s Eye as a whole is a novel little time waster. It’ll only take around 20 minutes to complete so it’s a nice little break from some of the lengthier VR titles available now. Plus it’s very cheap retailing for only £0.79, perfect for buying on a whim when you just want something else to play.

  • Verdict