Oculus Release New Hardware Reports Platform For Developers

Detailed data to help developers make important data-driven decisions.

Today Oculus released a new platform to help developers create content for the virtual reality (VR) platform by providing them with plenty of data.

Oculus Rift & Touch

The new hardware reports give a deep and detailed look into the data that was until now only available via a third-party and offers value insights for developers. The reports, broken into PC and Mobile, provide aggregated and anonymized statistics on active, Oculus platform-level usage and is updated daily to include a rolling 28 day snapshot.

As developers continue to push the limits of VR and create new experiences knowing what hardware is currently the most used will ensure wider compatibility. For those looking at the data reports for PC, there is data covering the CPU, GPU and operating system breakdowns among a number of other key data points. On the Gear VR side of things, data will include the model type of devices, chipset models and operating system version.

Alongside the hardware and software statistics, Oculus are also providing a heatmap that highlights the play area space that people use with their Oculus Rift and Oculus Rift Touch according to data sourced from the Guardian System. Mobile reports also provide the input source for Gear VR users.

Some of the third-party reports that developers have had to use until now included the Steam Hardware Survey which recently showed Oculus Rift was the most popular VR platform. The hardware reports by Oculus are available under the “Discover” tab in the Developer Center but at open to anyone, even those without a develop ID, to view. The PC report can be found here with the mobile report available here.

This has been a requested feature for some time by developers and will be a key tool in how they develop their projects moving forward. Accurate data, along with the 28 day platform snapshot will provide more insight then ever before. From a consumer point of view this resource may be a key part of quality assurance (QA) testing, helping developers improve performance, optimizing their titles and aid in bug fixing for their projects.

For more stories like this in the future, keep reading VRFocus.

Source Oculus Developers

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