VRFocus is once again providing liveblog coverage of sessions (where we can) at this year’s GPU Technology Conference (GTC) hosted by NVIDIA in San Jose California. At GTC we’re expecting a number of sessions that will be touching on the fields of virtual reality (VR), augmented reality (AR) and also how mixed reality (MR) and related technologies might fit into the creative mix of both the present and future.
First up today is a talk featuring David Luebke – Vice President of Graphics Research, NVIDIA. Luebke helped found NVIDIA Research in 2006 after eight years as a professor at the University of Virginia, where his research helped pioneer the use of GPUs for general-purpose computing. He will be discussing the work the team have been doing with VR, and how limitations and developments continue to shape the technology.
“David Luebke, NVIDIA’s VP of Graphics Research, will describe NVIDIA’s vision for the future of virtual and augmented reality. Luebke will review some of the “realities of virtual reality”: challenges presented by Moore’s Law, battery technology, optics, wired and wireless connections. He will then discuss the implications and opportunities presented by these challenges, such as foveation and specialization, and conclude with a deep dive into how rendering technology, such as ray tracing, can evolve to solve the realities of virtual reality.”
Your liveblogger for the event is Kevin Joyce.