If it feels like it’s been some time since we’ve heard anything of virtual reality (VR) stealth-based videogame Budget Cuts, that’s mostly because it has been. Announced in January 2016, the title developed by Neat Corporation is the studio’s take on first-person sneaking around but in a VR environment.
Since a busy early period in that year though, things have been relatively quiet. Last year was devoid of pretty much any news on the title at all. Though that didn’t stop a number of outlets listed Budget Cuts among our ‘Most Wanted’ VR videogame titles at the end of 2017. As we put it at the time despite its absence from the VR stage its initial demo was such that it hadn’t dulled interest. VRFocus guest writer Stephen Davies noted that it was: “one of the best VR experiences available, at that point, the demo for Budget Cuts simply wowed everybody that it came into contact with.”
Budget Cuts sees you take on the role of a spy under the employ of a company specialising in space-time technology. Players are tasked with sneaking into rival facilities using a variety of hi-tech gadgets, including a short-range teleportation device that allows you to move around the environment (hopefully) undetected.
Despite the lull in proceedings Neat Corporation have been busy behind the scenes, and now at the Game Developers Conference (GDC) 2018 we have both new assets and news relating to the development of the title. Most importantly we at last have a release date – May 16th 2018, and confirmation that the title will be heading to HTC Vive and the Oculus Rift, which is advised to be operated with two to three sensors set up. Support for two front facing sensors has also been confirmed. Being designed for room-scale VR there is, unfortunately, no version for the PlayStation VR.
Budget Cuts will run at around 7-8 hours of gameplay and, VRFocus is told, and will retail at $29.99 (USD). You can see additional screenshots below. VRFocus will bring you more details about the title as we get it and be sure to check back regularly for all the latest coming out of GDC 2018.
Update: This article has been updated to make a slight correction to the release date. VRFocus apologises for this error.