Anyone who spends a lot of time sat in front of a PC knows that selecting the right PC chair is important. While the usual depiction of virtual reality (VR) involves people standing up, many VR experiences, such as Elite: Dangerous are best enjoyed sitting. What if your PC chair was also involved in the experience? This is what the Roto VR chair aims to provide.
Though initially expected to begin shipping in early 2017, various production delays have pushed back the release, but now the Roto VR team have announced that development kits for the Roto VR chair are ready to head out to customers.
Similar to how 4D cinema works, the Roto VR is designed to react to the VR experience being played, moving the player along as the action evolves. This is designed to not only enhance immersion, but also to reduce simulation sickness symptoms. Though originally pitched to consumers as an interactive chair for VR videogaming with its Kickstarter campaign in 2015, the chair now supports all PC-based VR, AR and 360-degree hardware and software out-of-the-box.
“The team have been working around the clock to get Roto VR final and shipment ready,” commented Elliott Myers, CEO and creator of Roto VR, “We’ve taken our time to ensure a top quality final product and I’m thrilled to confirm that units are beginning to ship, we will move to full production and all consumer orders will be fulfilled in early 2018. We’re super hyped because we know Roto VR will usher in a new era of unparalleled 360 VR immersion – and it’s affordable.”
Myers also notes that the scope of the project has expanded far beyond its original aims, and now Roto VR is looking into potential markets in areas such as videogame arcades, shopping centres, hotels and airports that are looking to introduce VR, as well as universities, schools and even cinemas and stadiums who wish to introduce interactive seating.