The Elder Scrolls is one of the most successful Western-style RPG series, with the fifth entry of the series, The Elder Scrolls V: Skyrim, being the most popular and well-loved so far, being ported to numerous platforms and gathering a huge community of devoted fans. The virtual reality (VR) version has already proved popular, though some fans had some issues with the implementation, though those concerns will soon be addressed.
The problems some players had involved the way Skyrim VR handles turning. Systems such as teleportation and snap-turning are designed to reduce player discomfort and prevent the symptoms of simulation sickness, and are very valuable to players who experience those symptoms, but users lucky enough to avoid any simulation sickness symptoms have been vocal in their demands for other locomotion options, or simply for the ability to turn off these ‘comfort options’.
This exact debate arose after the release of The Elder Scrolls V: Skyrim VR, which implemented teleportation as the default movement scheme, with other options buried deep within the extensive menu system. Another decision that some fans were not fond of was that smooth turning was not available as an option only snap-turning, also known as click-turning.
It was reported last week that Bethesda has taken note of the dissatisfaction of the fan community, and the development team have been working on implementing smooth turning into the title. A new post on the Bethesda community forums from Bethesda representative ‘Jurassica’ said that the development team were looking at releasing an update as soon as next week that could add smooth turning. Full details and a precise date were not posted, but the post indicated that the patch notes would be posted once they were available.
With such a high-profile title, many other developers will be keeping a close eye on the reaction of the player base, and the rising demand for a range of options when it comes to movement in VR.
VRFocus will bring you further news on The Elder Scrolls V: Skyrim VR as it becomes available.