Simulator Training Enhanced With Augmented Reality

Bohemia Interactive Simulations has developed technology to improve simulators by using AR/VR technology.

Simulators have been used for decades for training in various areas and industries, from teaching learner drivers road safety basics to the training of commercial and military pilots. Bohemia Interactive Simulations (BISim) has developed a way to enhance simulation training by adding in augmented reality (AR) technology.

The system is designed to allow a trainee to see and interact with physical equipment in the simulator environment, such as aircraft controls, and also see a digitally composited AR environment that can provide a more realistic experience.

The technology has been developed for TRU Simulation + Training, and the technology has been integrated into one of TRU’s products, the Bell V-280 Valor technology demonstrator. This simulator is designed to be a portable simulator that can provide tactile feedback and physical controls. The AR technology has been created using BISim’s Blue IG visualisation system, which can provide the high frame rates needed for best quality immersive experiences, and is also abble to be easily compatible with existing virtual reality (VR) and AR headsets and peripherals.

“TRU is exploring the potential created by emerging AR/VR technologies to offer enhanced, cost-effective training for our customers,” said Troy Fey, VP Technology. “Augmented reality technology presents the opportunity to develop low-cost, highly immersive, portable systems able to provide training at the point of need.”

“The Augmented Reality Visual System dramatically saves costs over traditional visual systems that rely on a matrix of projectors and image generator channels,” said John Burwell, BISim’s Vice President Business Development. “The major benefit of the AR solution is its ability to provide a full field-of-view visual scene using a single IG channel, resulting in a solution that is typically an order of magnitude less cost than traditional visual systems.”

VRFocus will continue to report on new and innovative uses of VR and AR technology.

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