GameCrew Creative Lab Plans To Improve VR User Experiences

It is generally acknowledged among experts that modern virtual reality (VR) technology, both hardware and software, is still in the relatively early days of development. As a result, many parts of the user experience within VR are less than ideal. GameCrew Creative Lab are preparing to launch two products that hope to improve that experience.

GameCrew Creative Lab is a South Korean start-up company that is currently engaged in adding the finishing touches to two software solutions for VR, called GREW AutoFocus and MOSKIT. These two products are designed to provide better focus and depth perception, and also provide analysis data on the potential for VR content to cause simulation sickness symptoms. The company has previously worked on offering software products aimed at developers of VR content, including VR Disaster Trainer and VR Fatigue Reduction software.

The software releases is part of the company’s wider aim to help developers and VR content creators get more performance out of VR hardware and software, as well as enhancing the graphical quality of the content that users perceive.

“VR industry seems to slow down as of late, but I am certain GREW’s two products can be one of the boosters for VR industry,” said Sangho Lee, GREW’s lead researcher. “Our solutions can analyze and pinpoint what is causing motion sickness for any VR content and also enhances content’s graphics quality that user perceives by providing better focus & depth perception as in natural view. Ultimately, our goal is to help users enjoy VR contents without getting motion sickness or eye fatigue.”

Bot upcoming products, MOSKIT and GREW AutoFocus, will support all platforms using the Unity engine, and will also support Unreal Engine and Cry Engine. GREW AutoFocus will be available on the Unity Asset store, while MOSKIT can be obtained by contacting GameCrew Labs.

VRFocus will continue to report on new technology to improve VR experiences.