Long time readers of VRFocus might be familiar with the name Catherine Allen. Having previously work for the BBC producing 360-degree content, and also organising the virtual reality (VR) diversity event earlier this year, Allen is now moving into creating a new exhibition and curation company called Limina. To celebrate the launch of this new venture, Allen is inviting VR content creators to submit to a VR festival .
The Limina VR Weekender will be a weekend long, public-facing VR festival that will offer audiences the chance to experience creative and high quality works created for VR, aiming to showcase the potential of VR as an art form that can be compared with cinema or theatre.
The event will be held on 1st-3rd December, 2017 at the Watershed Pervasive Media Studio in Bristol, UK. There will be a variety of exclusive screenings of VR content as well as panel discussions, talks and presentations.
Allen says “Limina think that VR is at its best when experienced by broad, diverse audiences. This is why we wanted to develop a VR festival for members of the public who wouldn’t necessarily consider themselves as early-adopters.”
Emma Hughes, Limina’s coordinator, says “We’re looking for cutting-edge, pioneering work that resonates with the public. This is a fantastic opportunity for creators’ VR projects to gain feedback from and impact wider audiences.”
Verity McIntosh, Watershed says: “Virtual reality is offering audiences and storytellers a whole new way of communicating ideas, experiences and emotions. We know that our audiences are keen to encounter and explore new, experimental work, and we are delighted to be working with Pervasive Media Studio residents, Limina as they curate a festival that seeks to both embrace and to challenge this evolving new medium.
Creators who wish to apply will need to enter a submission that is less than 20 minutes long and must be compatible with Oculus Rift, or in the case of 360-degree video, should be compatible with common 360 video players. Submissions close on 8th November, 2017. Further information can be found on the Limina website. Creators can submit their content by filling in the submissions form.
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