Researching to virtual reality (VR) is a growing area. We have already seen business and academic research into the impact of immersive technologies such as VR, including research done by IBM. VRX, one of the business-to-business events dedicated to VR has also been involved with the production of a report centred around VR technology.
The white paper, titled The Role of Interactivity in VR Game Development was created by VR Intelligence and the UK Department of International Trade in conjunction with VRX. The report’s aim was to take an in-depth look at the opportunities and challenges in creating a sense of physical presence and interactivity in VR.
The report features contributions from several representatives of well-known companies and brands, such as Tam Armstrong of Polyarc, Pablo Fraile of ARM, Rob Whitehead of Improbable, Jennifer Chavarria of Kite & Lightning and Simon Harris of Supermassive Games.
Key points explored in the paper include; How to best create presence in VR and why interactivity is the key to that, what can be done to increase character and object interaction and take advantage of new technology such as eye tracking and how important audio is to enhancing interactivity.
The paper can be downloaded for free from the VR Intelligence website.
This year’s VRX conference is due to take place on 7th-8th December, 2017 at the Marriot Marquis in San Francisco. Further information can be found on the official VRX website.
VRFocus will continue to bring you news on research into VR and immersive technologies.