Whether studio’s develop virtual reality (VR) or augmented reality (AR) titles there’s a good chance they’ll probably use Unity, as it’s currently the market leader for videogame development engines. Due to launch this month is Unity 2017.2, with the new version featuring optimised support for ARCore, ARKit, Vuforia and Windows Mixed Reality.
Unity has supported ARCore and ARKit from day one, and with ARKit projects now being publicly released thanks to the launch of iOS 11 ensuring developers are continually supported is of major importance to ongoing projects.
Additionally, Unity has announced a partnership with Autodesk giving the engine source code access to the Autodesk FBX SDK, helping deliver a streamlined process for asset sharing and in-game iteration to improve the capabilities of artists working in Unity, Autodesk 3ds Max and Autodesk Maya.
“Unity developers turn to Autodesk for the deepest 3D modeling and animation toolsets available,” said André Gauthier, Studio Lead at Unity. “Together we are improving FBX interoperability to increase productivity and give creators a better workflow in their asset pipelines so they can unleash their creativity.”
“Autodesk is very interested in making media and entertainment artists’ work as seamless as possible, and the workflow between 3D art tools and engines is a big part of that effort. 3ds Max and Maya users often utilise Unity technology, so we want to provide the best possible connection between these tools,” adds Marc Stevens, vice president of Entertainment, Autodesk.
While Unity is readying for the release of Unity 2017.2 in October the company’s also preparing for the following version, Unity 2017.3, having recently announced the launch of the beta build. Download the build here if you want to try it out.
For the latest VR/AR updates from Unity, keep reading VRFocus.