3D modelling and sculpture application Oculus Medium allows users to create complex 3D sculptures in virtual reality (VR) using the Oculus Touch controllers. The developers have recently released a large update introducing many new features and fixes.
As covered in the VRFocus preview, Oculus Medium can be used as a serious tool for 3D modelling and artwork. The recent 1.2.2 patch introduces several bug fixes as well as some new features.
On the new features front, users are now able to import OBJ and FBX files and convert them into sculpts in Medium using the ‘Copy to clay’ option. Users can also playback videos within Medium, instead of hiding them away in the Library, so if you need to watch a video tutorial whilst sculpting, now you can. Videos can be found on the Medium gallery or can be imported from the Newsfeed in the Home screen.
Reference Mesh now supports textures, so users can import textures alongside OBJ or FBX files.
Bug fixes include A Crash bug that would occur when exporting meshes with 8K textures on lower spec PCs. Fixing assorted problems with the surface constrain and clay tool. A problem with friends list being capped at 25 has been resolved and an indicator to show which friends are online has been added. Several problems with stamps have been resolved, including some artifacting and resolution issues.
Other improvements include integrating the latest Oculus audio SDK for spacial audio, fixing general grammatical errors in the help dialogue and fixing a bug that presented Medium from starting.
The full patch notes can be found on the Oculus Forum.
VRFocus will continue to report on updates and improvements to VR software and applications.