VRFocus speak to Geoffrey Zatkin and Demetri Detsaridis from Experiment 7, a virtual reality (VR) games studio based in New York and San Diego about their VR game Dungeon Chess. Their history in game design and game data for VR, mobile, console and PC as well as their experience in tabletop games, made their partnership with Wizards of the Coast a perfect storm for creating the VR Dungeons and Dragons.
VRFocus has covered Dungeon Chess extensively as Experiment 7 have moved through development, releasing to the Samsung Gear, Oculus Rift and PlayStation VR. You’ll watch dragons breathe fire, beholders blast death rays with your friends online or AI opponents. Although this game may seem simple, we’re talking about a large number of possible combinations, attacks and animations that had to be put together in order to make the game feel truly interactive.
In the interview Zatkin and Detsaridis discuss how they got to making Dungeon Chess, and how they wanted to start with a game they understood as well as loved. For their first VR game, it made sense to start off with something small and would be rock solid. They discuss the music and asking the composers to downplay the epic music, with the intention to make players keep the music on rather than immediately turning it off. With ten avatars at the moment, they recently added more Dungeons and Dragons themed avatars with more to come and they also discuss some of the references from Dungeons and Dragons lore that have made their way in to the game. An example being ‘the Yawning Portal’ room you play Dungeon Chess in, with a very familiar fireplace and demon head being the iconic inn.
Watch the video above to find out more.