Drifter Entertainment’s Gunheart has quickly become a highly anticipated virtual reality (VR) first-person shooter (FPS) videogame since its announcement last month. Over the past few weeks, the development studio has been listening to player feedback and decided to showcase the many locomotion options available in the videogame.
While teleportation has become a standardised form of movement in VR, many of the core early adopters are calling for more experiences which allow for greater freedom of movement. The consensus, it seems, is to offer the option for both; and that’s exactly what Drifter Entertainment will be doing.
The natural movement settings appear to be similar to that of Bethesda Softworks’ DOOM VFR, in that they combine strafing and teleportation opposed to limiting your choice, while the ‘comfort’ mode allows for snap rotation (known in Gunheart as ‘swipe’) and ‘strafe blinders’ that black out some of the environment to ease the strain of sideways movement.
Gunheart is promising to deliver a fast-paced co-operative FPS experience on HTC Vive, Oculus Rift and PlayStation VR. VRFocus has been hands-on with Gunheart, and will bring you more details in the near future.