Today, Microsoft finally unveiled its long awaited Project Scorpio console, imaginatively titled Xbox One X. While the press conference at the Electronic Entertainment Expo (E3) 2017 was unfortunately absent of almost any virtual reality (VR) based news – Minecraft being the only real exception – the entire event was solely dedicated to the new console and the videogames that would be making use of its impressive specifications. But how does the new Xbox One X hold up against its closet rival, Sony Interactive Entertainment’s PlayStation 4 Pro?, well VRFocus has put together a quick comparison guide to help.
Going by the details Microsoft has so far revealed, the new console looks set to be far more powerful than its rival, with a six teraflop GPU easily beating PlayStation 4 Pro’s 4.2 teraflop performance.
But what about VR? Well for PlayStation 4 Pro it’s easy, there’s the PlayStation VR head-mounted display (HMD) which has sold over 1 million units since its release back in October 2016. For Xbox One X that question is somewhat trickier. When ‘Project Scorpio’ was first announced Microsoft stated it would support VR, and with the specifications released that shouldn’t be a problem. But alas, there was no mention of any headsets – weirdly Super Lucky’s Tale a spin-off of VR title Lucky’s Tale was revealed.
For further VR updates from E3, keep reading VRFocus.
|Xbox One X||PlayStation 4 Pro|
|Price||$499 USD/ £449 GBP||$399 USD/ £350 GBP|
|Release Date||7th November, 2017||Out now|
|CPU||Eight custom x86 cores clocked at 2.3 GHz||x86-64 AMD “Jaguar”, 8 cores at 2.1GHz|
|GPU||Custom AMD chipset ‘Scorpio Engine’ 6 teraflops||AMD Radeon – 4.2 teraflops|
|RAM||12GB GDDR5 at 326GB/s||8GB GDDR5 at 218GB/s|
|Dimensions (WxHxL)||TBA||295×55×327 mm (approx.)|
|Optical Drive||4K/HDR Blu-ray drive||Blu-ray/DVD|
|Input/Output||Same as Xbox One S||USB 3.1 (Gen.1) x3, AUX port x1, HDMI x1, Digital Out (optical)|
|VR Support||TBA||PlayStation VR|