Unity Technologies is a name synonymous the videogame development as its Unity engine is widely used across the world creating the latest titles whether they’re standard PC/console, virtual reality (VR) or augmented reality (AR) projects. Today the company has announced Unity Labs’ new Global Research Fellowship Program, to support graduate researchers working on research challenges in Machine Learning for videogames.
Unity Labs’ focus is on identifying and supporting cutting edge research, currently working in disciplines such as VR, AR, authoring tools, game AI, and graphics. So it has decided to collaborate with Unity’s AI & Machine Learning Group to nurture the latest research into machine learning that pave the way to the creation of scalable and complex interactive content, as well as understanding game data for the improvement of analytics and developers strategy.
On the Unity blog Danny Lange, VP of Machine Learning at Unity Technologies, says: “We recognise that schools around the world, offer programs to teach technical skills in computer games programs in computer science or related fields. We want to provide enrolled graduate students an opportunity to go beyond, and work on relevant and applied research related to games, and enable them to bring this research back to their schools and communities of practice.”
With Unite Europe 2017 beginning today, Unity has announced the opening of applications for the first graduate research fellowship program. Two graduate research fellows will then be selected to work for 6 months – plus they’ll receive a $30,000 USD grant – on research related to state-of-the art Machine Learning algorithms for interactive entertainment content authoring.
To find out more and apply follow this link.
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