Double Fine Productions jumped straight into virtual reality (VR) with their latest release, Psychonauts in the Rhombus of Ruin, recently released on PlayStation VR. Their first VR project posed unique challenges that come with the territory, and we get a better idea of how the team tackled those challenges in this Making Of video.
The video heavily features recognisable Double Fine Productions founder Tim Schafer, who talks about how his design team plunged into VR development and created a faithful Psychonauts experience.
We even get to see the well-humoured Schafer laughing and joking with his team during meetings, and giggling at their creations while immersed in Psychonauts in the Rhombus of Ruin in PlayStation VR.
Psychonauts in the Rhombus of Ruin was released quite suddenly earlier this week, giving gamers something new for their PlayStation VR head-mounted displays (HMDs).
In our preview of the game, VRFocus said; “Psychonauts in the Rhombus of Ruin is a very clever design for bringing well loved franchises into a medium where they arguably wouldn’t otherwise fit. A great deal of attention has been paid to the strengths and weaknesses of VR in order to make the best of the technology, and Psychonauts in the Rhombus of Ruin’s preview build teases a memorable experience lying ahead.”
Psychonauts in the Rhombus of Ruin is available now on PSN. If you want to see more of the game, of course watch The Making of Psychonauts in the Rhombus of Ruin below.
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