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OBSCURA Aims to Bring the Fear this Halloween

Horror titles are ten a penny for virtual reality (VR) headsets because of one thing, immersion. When done right the genre excels with the technology, providing a scary experience that can’t be replicated on a TV screen. Indie developer Michael Hegemann will be entering the VR field later this year with his first immersive experience, OBSCURA.

Hegemann is the solo developer behind Slender Rising, a horror videogame for iOS that launched in 2012. He’s not revealed too many details at present other than the official trailer below. What he has said is that: “Obscura is not intended to be a traditional game. It’s a different take on atmospheric horror, that pits you unarmed against a relentless and almost invisible entity. Keep eyes and ears on your surroundings with several tools at your disposal.”

OBSCURA Screenshot 02

Built using Epic Games’ Unreal Engine 4, Obscura will feature procedurally generated scares and events, so that subsequent playthroughs are completely random, ensuring that level of fear and intensity is always kept.

Hegemann plans to launch Obscura on HTC Vive and Oculus Rift with Touch in early October 2017, just in time for some Halloween scares. 

Checkout the first trailer for OBSCURA below, and for any further updates keep reading VRFocus.