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91% Of HoloLens Apps Are Being Made in Unity

Unity is the power behind a lot of virtual reality (VR) titles. It supports apps for Google’s Cardboard and Daydream headsets, as well as being the engine behind many top Oculus Rift and HTC Vive Games. New from Vision Summit, though, indicate that Microsoft and its partners are also keen on using Unity.

Microsoft Principal Group Manager Brandon Bray announced during the summit that 91% of applications that are available for Microsoft’s Mixed Reality headset, the HoloLens, are made with the Unity engine. Not only that, but also that Mixed Reality will soon be supported natively on Unity in order to take advantage of the upcoming Acer MR headsets coming later this year.

That wasn’t the only news out of the Vision Summit, though. Google product manager Nathan Martz said that Google Daydream will be getting an update sometime in May 2017 that will allow VR creators to test VR and AR changes to their applications in just minutes, much improving on the current testing workflow.

The big news was that Google Tango was now integrated into the Unity engine, allowing for a smoother experience when creating augmented reality (AR) apps for Tango-powered devices. As a demonstration of the new capabilities, Tango and Vuforia Smart Terrain transformed the stage into Mars, then called on a virtual drone along with an astronaut to explore the environment and discover ice. The experience shown on stage will form part of the Vuforia app when Vuforia is integrated into Unity, which is expected to happen later this year.

VRFocus will continue to bring you new from VR-related events.