Xenko Game Engine: A New Way To Develop Better VR Games

VRFocus spoke with Silicon Studio's Product Manager Pierre Rahier

Today Silicon Studio launched its videogame development engine Xenko, allowing developers no matter the size to build content across multiple platforms. Part of the team attended the Game Developers Conference (GDC) in San Francisco last month and VRFocus caught up with Silicon Studio’s Product Manager Pierre Rahier to find out more. 

The company want’s to make Xenko open to all content creators, so for solo indie developers, small teams, or education the software is free, while larger studio’s have to pay a monthly fee. One of the big additions for the commercial release today is that of virtual reality (VR) support, with dedicated features like binaural audio and single pass rendering.

Xenko screenshot

Rahier discusses Silicon Studio’s heritage, starting as a Japanese middleware company that’s been around for almost 20 years. Progressing into videogame development, the studio is known for Bravely Default before deciding to build its own game engine just over two years ago.

To encourage developers to try Xenko for the first time, Silicon Studio is offering limited time, unrestricted access to the pro version (normally $75 USD per month) until 31st July 2017.

Checkout the full interview below and VRFocus will continue its coverage of Silicon Studio and Xenko, reporting back with the latest announcements.

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