Two years ago indie developer Stormborn Studios came onto VRFocus’ radar with its magical wizardry title Runes: The Forgotten Path for the Oculus Rift DK2. That first early iteration supported the Razer Hydras and the STEM motion controllers, but a lot has happened since then. Then earlier this month the studio announced it would be launching a Kickstarter crowd-funding campaign to support development, which has now gone live.
Runes: The Forgotten Path is a virtual reality (VR) adventure videogame set in a fantasy world of spells and magic. Players are cast in the role of Leth, a powerful wizard trying to escape from the Oblivion, a magical sleep prison of the mind, trapped inside by the tyrannical order of the Panopticon. Using powerful spells and wits you’ll need to fight enemies, solve puzzles and pursue the recollection of all your lost memories.
Stormborn Studios aims to raise €30,000 EUR by 29th May. The Kickstarter backing tiers start from €5, rising all the way up to €5,000. To secure a copy of the videogame early backers will only need to pledge €15, while progressively higher tiers will bag them more goodies. Those who splash out the maximum €5K will get to design one of the main spells for the experience.
Runes: The Forgotten Path supports both the HTC Vive and Oculus Rift with Touch, and players can download a demo before putting down some cash.
“Our Kickstarter is finally live with a demo for everyone to download that will allow people to enjoy the magic of Runes before they pledge on our Kickstarter.” Said Alejandro Castedo of Stormbon Studio, “In Runes we implemented an innovative locomotion system called 4th Wall to provide a seamless experience devoid of motion sickness. We really hope that this will change somewhat the way people experience the immense potential of Virtual Reality.”
VRFocus will continue its coverage of Runes: The Forgotten Path, reporting back with further updates on the campaign.