Social Music Platform TheWaveVR Launches on Steam Early Access
Its free for HTC Vive users.
Last year TheWaveVR announced a successful $2.5million USD seed funding round to help it build a social music platform that would allow users to attend live concerts, discover audio-visual experiences, and hold private dance parties. Now the company has launched on Steam Early Access alongside raising more finance.
A new funding round led by Upfront Ventures has seen the company raise $4 million, which included investors such as RRE Ventures, KPCB Edge, Greycroft VR Gaming Tracker Fund and The VR Fund.
“We’re hyper focused on creating the most new and engaging social experiences for music content in VR,” said CEO and Co-Founder Adam Arrigo, who spent seven years working for Harmonix, creators of Rock Band and Dance Central in a statement. “We think the potential of this new medium isn’t in replicating reality, but amplifying it, so we want to give fans interactive experiences that can only be achieved in virtual reality.”
TheWaveVR aims to bring together both musicians and avid music fans alike, so that performers can make and distribute their music to everyone around in new immersive ways. Artists can import or perform live music, and via a virtual mixing table utilise its various filters, volume controls, fader and other options to alter the experience.
“We’ve user tested TheWaveVR with dozens of music creators and fans,” said chief creative officer and co-founder Aaron Lemke. “VR is a new frontier and we’re excited to bring our users along on the journey with us. Their feedback will directly fuel the development of new features.”
“At Upfront we are constantly searching for world-changing experiences built by passionate and capable entrepreneurs,” added Kobie Fuller, general partner at Upfront. “I have had the pleasure of getting to know Adam, Aaron and the rest of the team over the past year and have been impressed by their ability to execute and pioneer what I truly believe will be a new way we experience music and connect with one another.”
In terms of content and features the team state on Steam: “Right now we have some basic social features, a little bit of content, and we will be throwing at least one show per week. We’ll be expanding the content on the platform as well as iterating on the social experience of throwing your own shows.”
A full launch is expected by the end of 2017. VRFocus will continue its coverage of TheWaveVR, reporting back with further updates to the platform.