Review: Giant Cop: Justice Above All
A toybox of fun, but you still feel constrained.
Ever remember playing with toys as a kid, cars, trains, figures, basically anything that made you feel like you were master and overlord of a tiny world in your hands? Well now you get to do it all over again on Oculus Touch with Other Ocean Interactive’s Giant Cop.
Giant Cop is a light-hearted toy sandbox where you’re are cast as the newest recuit for the pint-sized Micro City, a massive 200ft police officer. It’s up to you to keep law and order, dispensing a playful form of justice that’ll see you arrest rabble rousers, cover graffiti, and hunt down cabbage dealers.
With a funky 70’s theme, Giant Cop is a solely single-player experience that’s as much about exploring the world and seeing what’s interactive as it is about completing the campaign. And there’s certainly plenty to pick up and play with. Grab inhabitants and fling them about, cause some destruction blowing up cars or grab a baseball bat to hit a home run into the sea. There’s so much to see and do it can be almost bewildering at points.
As for the campaign, this really helps introduce Micro City and the other levels. In terms of gameplay though it does come up short. If you concentrate on the campaign you’ll get through it quite quickly – probably around a couple of hours or so – but there are some side missions to beef this up. Unfortunately a great deal of the campaign has you on one task, looking for stuff – almost like a virtual reality (VR) version of Where’s Wally (or Waldo for the US). That would be fine in short increments but for an entire campaign, it certainly could’ve done with some expansion.
There’s another glaring issue with Giant Cop that needs to be noted, and that’s movement. Other Ocean Interactive has created wonderfully intricate cityscapes, with a beautiful art style that encourages you to get in there and explore. But to get about you need to teleport, and you can only teleport to fixed locations. This is made even more frustrating due to these points facing you in a certain direction, there’s no manual camera control to rotate the world. Spotted a collectible that’s behind you, if you’re only using a two sensor setup then its going to prove difficult to collect, and if your play area is quite small they might be near to impossible.
If you can deal with the teleportation – or you have three sensors – there’s a lot to like about Giant Cop. As a way to showcase your Oculus Touch controllers to VR newbies then Giant Cop would be a good place to start, Other Ocean has really packed the city with stuff.
But for experienced VR enthusiasts it can feel more like a flesh out tech demo than a real all-round videogame, as it mainly focuses on picking objects up and having a play. While great for quick play sessions, longevity will likely be an issue as there’s only so many times you can pick up a small NPC and throw them across the city for a laugh.