At the Epic Games keynote at GDC in San Francisco this week, a short video was unveiled to show off the features that would be available in Unreal Engine over the coming year.
Unreal Engine’s original iteration dates back to 1998 with the original Unreal. It has been designed from the very beginning to be easily extensible and simple to mod. The release of Unreal Engine 4 as a free, open source engine in 2015 took it to new heights of popularity and alongside Unity it is now one of the most popular game engines in the world. Unreal Engine 4 is being used to develop up and coming games such as Tekken 7, Snake Pass, InSomnia and We Happy Few – as well as many virtual reality (VR) titles of course, on a variety of headsets and platforms.
Unreal Engine’s newest updates for 2017 will incorporate many new and improved features, such as photo-real lighting and post-processing, physics-driven animation, a replay system, high-performance VR at 90FPS, a full VR editing tool, Vulkan API support, Blueprint visual scripting, a visual material editor and GPU accelerated particle animation.
You can watch the Unreal Engine 2017 Feature video below.
VRFocus will continue to bring you information on Unreal Engine updates as well as the rest of the news from GDC 2017.