VRFocus

Limitless Partner with Second Life Creator for Interactive Character Technology

Limitless, Ltd., has today announced a technology partnership with High Fidelity, a 3D virtual world creation platform founded by the creator of Second Life, Philip Rosedale. The Limitless interactive character technology integration is now live inside High Fidelity, enabling users of High Fidelity’s open source software toolset to create, host, explore and interconnect shared virtual reality (VR) environments and now also to create their own interactive characters.

“We continue to believe that you don’t need to be an AI expert in order to create interactive characters in VR,” said Limitless CEO and Founder Tom Sanocki.  “High Fidelity’s users are generally pro-sumers with basic technical knowledge, and range from educators to enthusiasts to professional animators. Our integration within High Fidelity further validates that our storyteller-first approach to interactive characters is ready for widespread adoption.”

Limitless has provided an interactive character as a tutorial and an example to new users. The Egyptian-themed character will ask the user riddles when approached, and users will be able to modify it, learn from it, and use it to make their own character. Just like in Limitless’ interactive character tech demo, Gary the Gull, these characters will respond to voice, gestures, and other human social cues.

“VR worlds are made more alive and believable by emotional connections to characters within them,” said Philip Rosedale, CEO at High Fidelity. “We want to give people the ability to easily create interactive characters, getting as close as possible to the magical experience of having other living people in the space with you.”

Basic functionality offered by the Limitless platform will be free to users of High Fidelity. Users who run their own domains in High Fidelity will have the option to purchase premium interactive character features for an additional cost. VRFocus has been investigating the uses of the Limitless platform and will bring you much more coverage of the user-potential for the interactive character technology in the near future.