NVIDIA’s annual GPU Technology Conference (GTC) takes place in May and returning for another year is the VR Content Showcase. With a focus on showcasing the most cutting-edge virtual reality (VR) innovations, the graphic card company has now announced the opening of submissions for the competition.
Open to almost anyone with a good idea for VR, the showcase is an opportunity for 10 startups, universities or individuals to gain global recognition for innovation in the field of VR or augmented reality (AR). During the showcase, 10 selected entrants pitch their idea on stage for five minutes to a panel of judges, followed by three minutes of Q&A. They’ll also receive free booth space in the exhibit hall to demo their technology.
Participation is open to teams from universities, research programs, individuals and startups with less than $1 million USD in capital. The VR Content Showcase is open across enterprise and industry segments, including science, technology, education, art, medicine and more. Technologies must run using an AR or VR headset attached to a computer or workstation with a GPU. Applications must be currently using or have plans to integrate GPU technology such as GameWorks, DesignWorks or VRWorks.
Submissions are open now until Wednesday, 15th March. A total of $30,000 in cash and prizes will be available to winners.
In last year’s competition VR tourism company Realities.io took home the first prize.
“Winning the VR Showcase at GTC was an extra boost forward for Realities.io in many ways! We received valuable feedback from people at the heart of the industry and made many important contacts,” said Daniel Sproll, CXO, realities.io. “It also accelerated many aspects of our business, from fundraising to our photogrammetry processing, thanks to the powerful NVIDIA Quadro GPUs that were part of the prize. If you are looking for a fast-track to get your VR company in front of the right people inside the industry, the GTC VR Showcase is the way to go!”
For further updates on the VR Content Showcase, keep reading VRFocus.