Devices such as Oculus Touch and HTC Vive already offer immersive motion controls for virtual reality (VR), but they don’t offer full body tracking. Companies are working on various solutions to resolve this, from omni-directional treadmills to data gloves and other tracking options. Cerevo, an internet connected consumer electronics manufacturer based in Tokyo, Japan has come up with its own solution, Taclim, which combines a set of shoes and gloves to detect movement.
Specially developed in collaboration with Nidec Seimitsu Corp., a specialist in the field of haptic components, the shoes and gloves contain a total eight tactile devices – 3 in each shoe and 1 in each glove – whilst also including 9-axis sensors to convey a users movement in VR.
The hapic feedback in each unit will allow developers to simulate a range of sensations, users will be able to feel as if they’re walking on various surfaces such as desert, grassland or water for example, kicking an object or punching/ deflecting a projectile with their hands.
Whilst this would be useful for any number of video games, to begin with Cerevo looks to be aiming Taclim at the higher end enterprise market. The company has revealed an initial price between $1,000 to $1,500 USD when the kit goes on sales this August. This prices Taclim way above any headset currently aimed at the consumer market.
Cerevo will be demonstrating with Taclim at Integrated Systems Europe (ISE) 2017 at RAI Amsterdam in The Netherlands from 7th-10th February 2017. For any further updates on the system, keep reading VRFocus.