Last year just prior to CES 2016 Humaneyes Technologies announced its foray into the 360-degree camera market with Vuze. Now in the run up to CES 2017 – which takes place tomorrow – the company has revealed the official launch date for the prosumer device, 7th March 2017.
The company started taking pre-orders for the VUZE back in May, with a price of $799.95 USD. The VUZE camera utilises eight full HD cameras within an easy-to-use ‘set and shoot’ form-factor generating 4K resolution 360-degree video. Its accompanying software – VUZE Studio – makes it easy for VR novices to process and edit content in near real-time and at a touch of just one button.
Alongside the Vuze camera announcement, Humaneyes Technologies has revealed two new partnerships. The first is with VisiSonics, a 3D audio provider which will add advanced 3D audio capabilities to the Humaneyes VR Studio software, and second is with WakingApp and its ENTiTi AR/VR creator, helping provide editing capabilities for non-programmers.
“The influx of user generated VR content, made possible by the Vuze camera, will stimulate adoption of VR headsets across the industry,” said Jim Malcolm, General Manager of Humaneyes Technologies. “These new owners of VR headsets can now create immersive 3D-360 VR experiences, complete with advanced 3D audio and AR integration, without having to learn complicated computer programming languages.”
To begin with, the Humaneyes VR Studio software will include the 3D audio capabilities of VisiSonics’ new software suite RealSpace 360 Cinema. The solution allows virtual placement of sound anywhere in 3D space with pinpoint accuracy, creating the perception of real source direction, distance, depth, and movement relative to the listener. In addition, it will use VisiSonics’ software to convert recordings from the Vuze’s microphones into ambisonics.
“The partnership and new capabilities we have announced at CES are just the beginning of an ever expanding VR ecosystem. Throughout 2017, we will announce new capabilities and services designed to democratize the creation and sharing of 3D-360 VR content, putting true VR creation within reach of prosumers and consumers alike,” added Malcolm.
VRFocus will continue its coverage of Vuze, reporting back with any further updates.