“Every child has the potential to be a genius, but today’s teaching models have failed to realize this truth.” Explains HTC’s China Regional President of Vive, Alvin W. Graylin. “VR unleashes children’s potential by letting them learn new concepts using a multi-modal model, thereby enabling the brain to grasp new concepts in the way that’s most natural to them.” Mr. Graylin was commenting after the reveal of a new research report that found that the application of virtual reality (VR) into the curriculum proved beneficial to student learning.
Entitled The Impact of VR on Academic Performance, the report lists the results of tests given to 40 children by Beijing Bluefocus E-Commerce Co., Ltd. and Beijing iBokan Wisdom Mobile Internet Technology Training in a number of Chinese schools involving VR – and specifically involving the HTC Vive.
The evidence is particularly encouraging. With increased retention of knowledge shown by students who have used VR, and those students who were deemed to be under-performing scholastically in tests taken beforehand able to top the scores set by the highest scoring children after adding VR into their education. The test, which also utilised Universe Sandbox showed use of VR led to an increase in 20% in the score average. With normally educated students on average scoring 73% and VR taught children scoring 93%.
It proved a popular experience for those who had the chance to try VR out. “I feel like I am in the middle of the universe. It’s so beautiful.” One is reported to have said. “I hope that VR can be available in my school as soon as possible – I will be extremely interested in the VR-based subjects.”
One parent interviewed also saw the potential. “Traditional ways of teaching lags behind in igniting the desire to learn among students. However, VR-based teaching inspires students to learn and presents to students the abstract content that occurs in the learning process in a vivid way, making it easier for students to understand and retain complex concepts.”
“I hope these amazing findings will encourage more academic institutions to deploy VR-based teaching methods broadly.” Added Graylin.