EYE-SYNC Being Used by Indiana University to Study Subconcussive Head Impacts

Assistant Professor Keisuke Kawata will begin the study next year with competitive divers.

SyncThink, the creator of EYE-SYNC, a head-mounted eye tracking device for rapid recording, viewing and analyzing of eye movement impairment through the use of virtual reality (VR), has announced that Indiana University will be using the company tech for a study on sub-concussive head impacts.

Conducted by Assistant Professor, Keisuke Kawata, he’s been working on sub-concussion studies and has drawn significant attention in the linkage between eye movement and repetitive impacts in football players. Kawata’s study aims to fill a void in the area of sub-concussive head impacts, and EYE-SYNC should provide valuable metrics towards his research for ocular-motor perturbation after these impacts. The SyncThink team will assist in any technological and analytical processes throughout the study.

SyncThink - EYE-Sync

“By tracking sub-concussive impacts combined with various parameters, we have witnessed a glimpse, but plausible hope that some modalities could predict a concussion before it occurs,” said Assistant Professor of Kinesiology at Indiana University, Keisuke Kawata. “It is of my priority to establish brain-injury specific objective markers that to ensure soldiers and athletes’ safety while sustaining highest level of performance.”

“Detection of subclinical neural impairments following repetitive sub-concussive head impacts is a study that’s extremely important in the medical and sports verticals. From a sideline setting any added studies and information that can be immediately accessed will assist in keeping our athletes safer and help with recovery plans or return-to-play decisions,” said Daniel Beeler, CTO of SyncThink.

The study will begin February 2017 where EYE-SYNC will be used on competitive divers as well as a controlled soccer-heading model. Kawata will then expand the study further by including high school football and ice-hockey in the near future.

For all the latest medical uses for VR tech, keep reading VRFocus.

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