Scene75 Dayton, one of the early adopters of virtual reality (VR) for out-of-home entertainment, has been named as a finalist for the ‘2016 Top Family Entertainment Center in North America’. The International Association of Amusement Parks and Attractions (IAAPA) selects three finalists for the prestigious award each year, with the overall winner set to be announced at the Brass Ring Awards Ceremony during the IAAPA Attractions Expo in Orlando, Florida tomorrow, 16th November 2016.
Scene75 Dayton opened a VR Arcade back in August 2016, the first in the state of Ohio. Eric Stammen, Director of Technology for Scene75, explained how a Scene75 became viewed as one of the best entertainment centres in North America.
“I think being recognised as one of the top three family entertainment centers in North America is truly a reflection of the culture at Scene75. As a company we focus on offering high value entertainment for all ages to enjoy. In order to do that we make sure that our existing attractions are always top-of-the-line. But, we also need to be ahead of the game and to listen to the entertainment industry to predict what our future guests will enjoy. For example, after testing virtual reality internally we created a new 10-station virtual reality arcade using the HTC Vive in August of 2016. Scene75 is not willing to settle for average. We constantly pursue excellence and I am glad that the judges for the Top Family Entertainment Center of North America recognised this. ”
Scene75 estimates that there are over 5,000 family entertainment centers throughout the United States, Canada, and Mexico. Team members from Scene75 Dayton will be attending the IAAPA Brass Ring Award Ceremony on November 16th to represent Scene75 and hopefully bring back the title of the best entertainment center in North America.
VR has become a rapidly adopted attraction in the out-of-home entertainment sector, with specialized installations such as The Void sitting next to theme park rides designed to make use of the technology. VRFocus will keep you updated with further efforts to pursue VR as a medium for location-based entertainment.