When HTC launched Viveport back in August the selection of experiences available was fairly reasonable. After which it introduced Viveport Arcade, a content management and distribution platform giving virtual reality (VR) developers an end-to-end solution for monetizing their content at physical locations such as arcades, internet cafes, theatres and shopping centres. Today the company has announced it’ll be expanding the content line up for Viveport Arcade with the introduction of Phosphor Games’ The Brookhaven Experiment and Sólfar Studios’ Everest VR.
Phosphor Games’ The Brookhaven Experiment, has proven to be a popular title as a fast-paced zombie survival videogame, ideally suited for arcades. Receiving ‘Very Positive’ feedback from the Steam community, the hectic shooter for HTC Vive is a good showcase of the headset.
While Sólfar Studios’ Everest VR guides adventurers through several sequences while ascending Mt. Everest, including notable milestones and interactive events from Base Camp, the Khumbu Icefall, Hillary Step, Camp Four, and the ascent to the summit.
“Viveport Arcade will represent a more than $100 million market opportunity for VR developers in the next two years,” said Rikard Steiber, President of Viveport and SVP of Virtual Reality at HTC. “From the largest amusement centers to arcade installations at family entertainment locations, virtual reality is clearly becoming the next big draw for entertainment. We believe this will be a cornerstone in democratizing access to high-end virtual reality and turning curious consumers into longtime fans.”
“Arcade distribution is going to prove very important for VR and we’re thrilled to be partnered with HTC to lead the charge on Viveport Arcade,” said Justin Corcoran, CEO of Phosphor Games Studio. “As developers, getting our content in the right consumer friendly locations gives us the chance to reach bigger and broader audiences globally, empowering us to continue creating great VR experiences.”
Viveport Arcade is set to launch initially in China and Taiwan before rolling out to thousands of locations by the end of 2017, creating revenue opportunities for VR developers, and greater access to VR for the public.
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