Ever since indie developer Daniel Church launched a Kickstarter-crowd funding campaign for his flight simulator software FlyInside, VRFocus has kept regular track of its progress. Originally available as FlyInside FSX, making Microsoft’s Flight Simulator X virtual reality (VR) compatible, Church went on to support Lockheed Martin’s Prepar3D flight simulator. This month the developer released his latest update, this time expanding support to X-Plane 10 with FlyInside v1.7.
Compatible with Oculus Rift and HTC Vive head-mounted displays (HMDs), FlyInside XP offers the usual FlyInside functionality like virtual windows and a VR UI.
Church does note on the videogame’s blog: “As of 1.7, FlyInside XP 1.7 is a strong beta. Virtual flight with FlyInside XP is beautiful, stable, and solid. Nearly all aircraft work, many add-ons work, and most features are in-place. That said, we have a few features we’ll be introducing in future patches: Support for external views, Ways to access X-Plane UI Pop-ups from within the cockpit ,Aircraft interaction support. Right now this only works for some controls on some aircraft, HDR support.”
The update also adds Oculus’ ASW (Asynchronous Spacewarp) support. Unveiled at the Oculus Connect 3 (OC3) event in October, ASW works by extrapolating frames letting VR titles run at up to half their normal rate. Essentially this means the frames per second (FPS) drop down to 45, so that less powerful machines can render VR, before adding artificial frames in to bring experiences up to the required 90hz required for smooth VR. Church does state that: “If you encounter any performance issues you can disable ASW, focus your simulator window and press Ctrl+NumPad1.”
VRFocus will continue its coverage of FlyInside, reporting back with the latest updates.