First Sessions Announced for VRDC@GDC 2017

Schell Games will be hosting a session on building virtual worlds.

The Virtual Reality Developers Conference (VRDC) took place last week in San Francisco, California, as a separate event from the Game Developers Conference (GDC) from which it was first created. Now the first session details have been released for both VRDC and GDC 2017 which take place in March.

Currently Jesse Schell, CEO – Schell Games has been confirmed for VRDC@GDC. He’ll be hosting a session titled ‘Lesson Learned from a Thousand Virtual Worlds’.

“Jesse Schell has been teaching the Building Virtual Worlds class at Carnegie Mellon University for over a decade. In that time, his students have created over 1000 experimental VR worlds. In this talk, through copious examples, he will present lessons learned from watching, guiding, and experiencing these experiments. Lessons span from prototyping (importance of gold spike, find the toy first, do what your tech is good at) to neurology (eye tracking feels like mind control, the magic of mirror neurons) to showmanship (escalation blows people’s minds, liveness is magical),” the description notes.

Part of GDC but not on VR there’s Bob Bates an independent dev who’ll be looking at ‘Creating Franchise Characters’; Jonathan Ingold, inkle Ltd, discussing ‘Narrative Sorcery: Coherent Storytelling in an Open World; and Ubisoft’s Aurélie Le Chevalier, who’ll be looking at ‘Modify Everything! Data-Driven Dynamic Gameplay Effects on ‘For Honor’.

VRDC@GDC 2017 will take place over one week, with the conference running from 27th – 28th February, and the expo from 1st – 3rd March 2017. The event features an extensive list of prices all of which can be seen below.

GDC17_Pass_Pricing
* Limited number of passes available
** Available for purchase on–site only on Friday, March 3, 2017. Must be at least 18 years old and provide proof of current enrollment (i.e. a valid student ID)

For all the latest details on VRDC@GDC 2017, keep reading VRFocus.

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