AltspaceVR Introduces VR Capture for Distribution and Playback of Live VR Performances

Social virtual reality (VR) platform AltspaceVR is continually looking to improve its immersive events through initiatives such as FrontRow, and today its announced another. The company has launched VR Capture an integrated solution for the capture, distribution and playback of live VR performances and events.

VR Capture works by recording performers in totally in VR, from their avatar and movements, to their voice and music. While audience reactions can be captured in the form of emojis, so that viewers watching a recording get a better feel of the original experience.


Another benefit of capturing performances in full VR is that unlike 360-degree video – which has a fixed camera location – VR Capture enables viewers to watch a show from wherever they like.

“VR Capture is an important breakthrough for the development and growth of VR as a medium,” said Eric Romo, CEO, AltspaceVR. “Being able to capture and playback anything that happens in AltspaceVR will encourage artists, creators and performers to leverage their talents and better satisfy a growing VR market that is hungry for content.”

The system has several benefits over a normal recording of a VR event which is usually captured then shown as a normal video. VR Capture doesn’t require special equipment, editing software or high-end computers; there’s is no intermediate processing, so playback is available immediately; as playback is streamed from the cloud, it removes concerns about time, storage space or security of downloads; and it can also be used with AltspaceVR FrontRow allowing an unlimited number of people to join.

AltspaceVR supports  Oculus Rift, HTC Vive, and Samsung Gear VR, as well as PC and Mac on standard monitors. VR Capture will be debuting tonight 10th, November at 8:00 pm PT (4am GMT – 11th, November) with a live demonstration hosted by Romo.

VRFocus will continue its coverage of AltspaceVR, reporting back with any further announcements.