When Flying Mollosk launched its psychological horror title Nevermind back in September 2015 the title also supported the Oculus Rift Development Kit (DK2). Since the launch of the consumer version of the head-mounted display (HMD) in March, and the arrival of Oculus Home the experience hasn’t been available. Today the studio has now made that happen.
Nevermind takes players into the dark and surreal world within the subconscious minds of psychological trauma victims. One of its main features is the use of a biofeedback sensor. The sensor is only optional and isn’t needed to play the videogame, but if players do use one it’ll monitor their feelings of fear, tension and anxiety with each passing moment. If they let their fears get the best of them, players will find the game becomes harder. Likewise if players are able to calm themselves in the face of terror, the game will become more forgiving.
As well as the Oculus Home announcement the studio has now updated the title to support the Apple Watch. Support for the device had been revealed back in March along with the Tobii EyeX controller, and now owners of the watch can use it as their biofeedback sensor.
Update: Flying Mollosk has clarified to VRFocus that up until this release VR support was never publicly offered for Nevermind. Apologies for the confusion.