Until Dawn: Rush of Blood Behind the Scenes Video Released
Find out more about the creation of Until Dawn: Rush of Blood.
With the PlayStation VR head-mounted display (HMD) scheduled for its worldwide launch next month, it’ll complete the three tethered headset arrivals for 2016. There are a raft of videogames coming to the HMD on day one, one of them being Supermassive Games’ Until Dawn: Rush of Blood. The on-rails shooter was announced back in October 2015 and in these last few weeks before launch the studio has released a new behind-the-scenes video detailing what’s in store.
Until Dawn: Rush of Blood takes players on a heart pounding rollercoaster ride where all manner of evil nasties attack. Rather than creating a stationary gallery shooter Supermassive Games got round the problem of locomotion in virtual reality (VR) by sitting players in a fairground ride cart, thus reducing or negating simulator sickness plaguing some VR experiences.
Simon Harris, Executive Producer, VR, opens the video describing how the team initially started the project: “The initial how we came up with Rush of Blood was when we started experimenting with VR we looked at what people were saying don’t do, and so one of the really early messages about VR was, just make the player static, just allow them to look around and don’t do anything, don’t accelerate, decelerate, do fast movements. So we started experimenting with how to do a rollercoaster really, really well in VR.”
Keith Linares, Designer, then comes on to talk about what the team thought would be scary in VR, before Harris comes back to talk about the three different reactions the studio noticed to horror in VR.
The full video can be found below, and for all the latest VR news, keep reading VRFocus.