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Unreal Engine Now Supports NVIDIA’s VRWorks Including VR SLI & Lens Matched Shading

Integration can only mean good things, especially when it’s between some of the top programs that virtual reality (VR) developers use. It has now come about that NVIDIA has created support for VRWorks on Unreal Engine.

NV_VRWORKS_KV_Hero_V1

There are three elements that have been added in particular that will benefit developers in their creations: Lens Matched Shading, Single Pass Stereo, and VR SLI. They are all outlined by the blog post made by NVIDIA:

– Lens Matched Shading uses Pascal (GeForce GTX 1060 and up) features to improve upon Multi-Res Shading, ensuring frame buffer and LCD pixel rates are matched for optimum performance.

– Single Pass Stereo, another Pascal exclusive, reduces geometry bandwidth by 50% resulting in useful performance improvements on CPU and GPU.

– VR SLI lets developers take advantage of multi-GPU systems for peak performance.

For more on the latest developments of VR development programs, as well as all the news, updates, and features, make sure to check back with VRFocus.