The Education Sector Needs to Take the Leap With VR For Effective Teaching and to Cut Down on Cost of Resources
This will no doubt cut costs and create an engaging curriculum.
If you cast your minds back to when you were learning about the human body back in school, quite often you will have come across ideas that are so abstract that it would be hard to engage yourself in understanding the concept. This is an issue that teachers all over the world have to battle with, but perhaps if the education sector took on the newest technology they will jump hurdles much easier. Virtual reality (VR) is one of the only ways in which people can put themselves into a completely new environment and live it, and this includes inside of the human body.
There are plenty of examples, and one that can be implemented at a point where most kids can take advantage of it is through Curiscope’s Virtuali-Tee. Using a t-shirt that has a certain code on it, users can either hold up their phone for an augmented reality (AR) experience, or put on a Cardboard head-mounted display (HMD) for a VR experience. What users will see is how major organs work, all the way down down to blood cell-scale. If you could compare this to the likes of looking in a text book and drawing out shapes that don’t really make sense, the value of this type of education could be incredible – especially if you have ever wanted to stand within the confides of a colon.
What is incredible is that VR doesn’t only benefit the more basic lower level of education, but also University-level. The Body VR is a more in-depth way of looking into anatomy, still down to cell-scale. From the description on the trailer for the application it says: “We envision a world where students no longer turn to traditional methods of education and imagine the possibilities with VR to engage them in a different and more meaningful way, away from all distractions.”
So, what is holding us back from revolutionising education? This no doubt would cut down on the cost of equipment, which is quite often an issue when it comes to school budgeting. But, taking on the technology first of all while the current expensive system is still in place is where the cogs slightly jam and prevents the education sector to take on the new tech.
The results that will be seen by VR will be as progressive as when school first took on the use of computers for all students to use, but perhaps not until there is an investment into the development of programs and applications that warrant the uptake of educational VR. There is certainly a real emphasis on medical education, but over time there will undoubtably be an increase in variety, and it would be mad not to take this up in a heart beat.