This year at EGX it isn’t all about the professional big guns, as there is space for developers who are still looking to get into the business. In the Rezzed area at EGX there will be space for students from the National Film and Television School to show their creations.
One of the projects to be showcased is Polyphonia, created by Blaise Imiolczyk for the HTC Vive. This is described as a “meditative exploration into the manipulation of environment and sound”, giving the user a psychedelic experience where they can grab objects around them and change them with instant effects. It is inspired by space and the big bang, and is metaphoric of the beginning of time until the end of all.
The Circle, created by Manos Agianniotakis for the Oculus Rift, is another experience to be showcased during EGX, and it is centered round a woman who is dealing with PTSD. This is an interactive experience where you won’t know what is real and what isn’t as you play through the life of the main character. Themes that are explored in this are gender, identity, obsession and trauma.
Into the Black, which is also developed for the Oculus Rift, is made by Naomi Kotler who has created a third-person adventure title. Set in the Yellowstone National Park wildfires of 1988, you will have to depend on teamwork, instinct, and survival in order to succeed. Players will be a spirit guide who helps out a red fox and grizzly bear, and on their journey to survive as they come up against man.
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