Capcom has previously gone on record to state that the demonstration of the highly anticipated PlayStation VR version Resident Evil 7 biohazard shown alongside the videogame’s reveal at the Electronic Entertainment Expo (E3), Los Angeles, back in June, was not the final version. The team developing the videogame has been listening to feedback, and the latest demonstration version, showcased at the Tokyo Game Show (TGS) last week, revealed a revised camera system.
Resident Evil 7 biohazard’s producer, Masachika Kawata, has previously stated: “We’ve learnt a lot from our E3 showing, of that content in VR.
“We’ve learned through that kind of experience what kind of adjustments and optimisations we need to make in order to make it as comfortable as possible for as many people as possible.”
It appears that the version of Resident Evil 7 biohazard – given the title of ‘Lantern’ demo, the same as that which was shown at Gamescom last month – no longer utilises the right analog stick for free turning. Instead, this version of the videogame offers snap-look on the right analog stick (turning in incretments; a common solution for first-person VR turning at present) and relies more heavily on head turns for directional movement. The TGS demonstration also featured a few small additions, including a scene in which the Baker family take part in a rather untraditional dinner.
Resident Evil 7 biohazard is currently set for release in January 2017, both on traditional 2D monitors for Xbox One and PlayStation 4, and as a VR experience for PlayStation VR. There’s currently no word on the potential of a release for Oculus Rift or HTC Vive, but of course VRFocus will keep you updated with all the latest details on Resident Evil 7 biohazard.