Seattle, Washington-based studio Polyarc Inc. has recently announced the raising of $3.5 million USD in investment through a Series A funding round.
Led by UCCVR with participation from Colopl VR Fund and Vulcan Capital, Polyarc plans to use the funding to develop leading virtual reality (VR) games. “From the moment we first saw VR prototypes our minds have been racing with the possibilities for intuitive interaction in games,” said Polyarc co-founder and CEO Tam Armstrong. “We’re grateful for the opportunity to be working with investors and partners that bring such a wealth of enthusiasm, industry experience and business acumen.”
Founded in 2015 by videogame veterans Tam Armstrong, Danny Bulla, and Chris Alderson, the team bring many years of AAA development knowledge to VR with previous titles including Destiny: The Taken King, Destiny, Red Dead Redemption, Halo: Reach, and Halo 3: ODST in their resumes.
Armstrong was an Engineering Lead at Bungie where he and his team created a full stack of character animation technology for Destiny. Bulla was a Senior Gameplay Designer at Bungie working on Destiny and previously as a Senior Designer at Rockstar. Finally Alderson rounds out the trio with his background as a Lead Character Artist at Bungie directing a team of artists for the characters in Destiny.
“Polyarc’s core team background speaks for itself. They are a group of gaming industry veterans with a proven track record and a deep understanding of VR technology. We are excited for the opportunity to be able to invest in and partner with Polyarc and like-minded creators building breakthrough content for the VR/AR market. Through this partnership, we are hoping to leverage UCCVR’s extensive Asia and China network in bringing Polyarc and their games to a truly global audience,” said Allen Foo, Founder and CEO of UCCVR.
In March 2016 Polyarc received an Unreal Developer Grant from Epic Games for an unannounced project codenamed Moss. The team plans to release their first VR title across multiple platforms in Q4 2017.
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