At the Game Developers Conference (GDC) 2016 back in March, German studio Crytek unveiled the latest version of its middleware development software CryENGINE V. Part of the company’s plans were to make a virtual reality (VR) editor for CryENGINE and now the feature has appeared on the engine’s development roadmap.
The VR Editor is currently listed under Sandbox in the Research & Development category, so it won’t be appearing in any new updates just yet – both version 5.3 and 5.4 are listed taking CryENGINE into 2017. During GDC 2016 VRFocus’ editor got to preview the early software, stating at the time: “At present, it’s limited to manipulating only the assets provided in a very basic environment.”
Crytek has supported VR significantly, creating titles such as The Climb and the unreleased Robinson: The Journey. With its VR Editor it’ll be looking to catch up to frontrunners Unity and Unreal Engine 4, both of which have VR editing in place and tend to be the most popular middleware for VR studios.
Along with the VR Editor is the inclusion of 3D Positional VOIP Research another important element that can be used within VR. This allows far more immersive audio, in particular conversations, whereby if you were talking to several people in a virtual space their voices would be far more directional. Turning round to face someone, or moving away, would change the nature of the sound and it’s these fluctuations that aid immersion.
While these developments maybe some way off, one new addition set to arrive in the 5.3 updated scheduled for mid-November is support for the latest Vulkan API. This allows mobile developers to unlock greater graphics, especially on mobile devices. Again Unreal Engine and Unity have got there first, already announcing they’ll be supporting Vulkan this year.
VRFocus will continue its coverage of CryENGINE, reporting back with the latest announcements.