AAA Titles Aren’t VR’s A-Game, and There Shouldn’t Be a Rush to Make it That Way

Every day there is something new for the HTC Vive head-mounted display (HMD) which some may say is a great thing for the overall growth of virtual reality (VR), but really instead leaves the feeling of dissatisfaction. This is something that has been acknowledged a couple of times by VRFocus, but it certainly does stick out like a sore thumb. Now, there has been an increased outcry of the lack of popular titles being adapted to VR, but in reality this is a blessing in disguise.

One company that stands as the golden example is none other than Nintendo. Recently it was reported that in an interview with USA Today it was said by Shigeru Miyamoto that the likes of Mario, a franchise that is known for keeping us glued to the screen for ridiculous amounts of time whilst others crowd round or join in, wasn’t fit for VR as it doesn’t quite translate as well onto the platform. This decision, although it does seem like a shame, is something that we can all respect wholeheartedly. There is no use in trying produce content for VR when it would either not suit it or seem like it was made for the sake of it.


But, don’t get me wrong – AAA titles can totally be part of the VR world, and will heighten the actual quality of VR after following the footsteps of the titles that make us groan. One way that a popular title has taken on the issue of adapting to VR is Star Wars Battlefront Rogue One: X-wing VR Mission. What was revealed was that this title isn’t an adaptation of a larger title into VR, but instead it has been played around until it as a VR game.

Alternatively – looking at each of the titles that have been released over time on Steam for example, sorting each of the titles by release date rather than by relevance or user reviews, there are perhaps one or two to each page that strikes as an app with enough substance to make you want to stick around for more than 15 minutes. This is the reality of churning out VR for the sake of it – the is a lack of substance and increase in overall disappointment.


Understandably putting Nintendo up against indie developers could be taken as a way of putting down independently made titles, but that is far from what is intended. Indie devs are what have ultimately fueled VR to become what it is today and what it is heading to be, and it has been celebrated numerous times. However, the way in which the experimental nature of VR development is so prevalent would easily break down the reputation of a development studio and an apparent loss of control.