Many first person shooters (FPS) in virtual reality (VR) seem to take the same theme of space, but often they are not based on a deeper story other than they are the bad guys and you are the good guy. Space Jones seems to step a little further away from that with a heavier storyline to be added to the fun.
The story is pretty well set out, and has a couple of layers for players to enjoy: “At an era of human space colony expansion, a bounty hunter (the player) accidently picked up a mysterious treasure named “Star Box”. Therefore, the bounty hunter has been targeted by multiple space pirates. A major war will be triggered at any time. The player will have no choice but to eliminate all the pirate battleships in flocks.”
There are a few features that further define Space Jones. These include: motion sensing flying, where the flying direction can be controlled by head movement, to evade missiles, laser or other obstacle; motion sensing shooting where the two cannons can be controlled by motion controllers; Bounty system that lets you continually complete tasks, gain rewards, fame and fortune; an upgrade system that lets the player weapon upgrade & unlock system allows you to hit your enemies as hard as you like; and rich story levels that include small-scale combat to a solo run towards large fleet with all kinds of warships.
Weapons that are usable are missiles, laser, bullet time, super acceleration, and special equipment.
Currently there are a couple of bugs to be sorted out, according to the update posted today on the Steam page by VikingVR Studio, and they will reportedly be sorted to launch this week.
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