Earlier this week it was said that Sony Interactive Entertainment (SIE) would be sharing much more on PlayStation VR Worlds this week, and those who have been looking forward to the title would have been far from disappointed at the sheer amount of information and art that was shared. If you weren’t able to keep up with all the new stuff, then VRFocus has you covered with a roundup of the best bits, just as we will at the end of each of the PlayStation Highlight weeks.
SIE Europe (SIEE) admitted that they may not have shared much about Scavenger’s Odyssey, and so its major story and gameplay was shared. “When playing the game, players take on the role of an alien treasure-hunter searching for a long-lost artefact in uncharted space. This treasure-hunter has a unique symbiotic relationship with the scavenger craft that it pilots – it is linked to the craft in both body and mind.”
“The sense of scale in Scavengers Odyssey is something that we think players are really going to be impressed by. There are huge alien space-hulks and mammoth asteroids which the player’s craft is uniquely capable of exploring.”
Scavenger’s Odyssey‘s movement system lets players leap from rock to rock, and its combat is not easy but contains lots of laser battling with the twin lasers on their craft.
More generically, the music that will help players immerse themselves into five completely different worlds was also detailed by Joe Thwaites, Composer for PlayStation VR Worlds, explains the different styles for each of the titles: Ocean Descent has a very synthetic and orchestral feel to it; Danger Ball is electronic; Scavenger’s Odyssey is a “full-blown orchestral epic”; VR Luge is designed to bring out raw adrenaline with percussion; and The London Heist has “The-Clash-meets-James-Bond” feel to it.
It was also detailed that there would be a trophies system, a laser aim for The London Heist, Danger Ball and VR Luge will have a leaderboard, and Ocean Descent will have three different levels of intensity.
Over on Facebook a 360 degree experience was shared, so if you were wondering what it would feel like to try out Ocean Descent before its release, this is as close as you’re going to get (unless, of course, you’ve tried out a demo).
And last but certainly not least, below you can appreciate the art that has been put into this multi-experience title, as the key art for the title was shared. The art shown below is The London Heist, Ocean Descent, VR Luge, and Danger Ball. Throughout the blog post, Joel Smith, Art Director of PlayStation VR Worlds, explains his “emotional journey” he has taken in creating the end product.
For more on the latest PlayStation VR titles, as well as all the news, updates, and features in the world of VR, make sure to check back with VRFocus.