Epic Games Release Preview of Unreal Engine 4.13

Middleware development software Unreal Engine is one of the most popular programmes being used by studios across the world to create videogames and apps. Now creator Epic Games has unveiled a preview for the latest version 4.13 for developers to get their hands on.

The Unreal Engine 4.13 preview is freely downloadable and features new import/export updates for Sequencer, foliage editing and mesh painting in the virtual reality (VR) Editor, numerous improvements and additions for animation and a whole lot more.

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On the VR side the VR Editor now has updated Foliage Editing, Mesh Painting, Automatic Entry to VR Editing Mode, Colour Picker window, New Quick Menu Options and Play from VR Editor. While general VR updates include improvements to Instanced Stereo Rendering and a VR Template for Desktop and Console.

Epic Games will be going covering version 4.13 in more detail with Technical Director Mike Fricker via the company’s Twitch channel later today.

A preview summary can be seen below, and for all the latest news from Epic Games keep reading VRFocus.


Sequencer Updates:

New import/export capabilities

Sequence recorder improvements


Framework Updates:

Physical Animation Component (Experimental)

Pose Driver Animation node (Experimental)

Physics Constraint Profiles

Sub Animation Blueprints

Pose Asset

Updated Animation Curve Viewer

Alembic Importer for Vertex Animation (Experimental)

Preview Scene Improvements

Texture Coordinate (UV) info from Line Traces

Slicing Utility for ProceduralMeshComponent

Animation Node Pose Watching

Threaded Audio (Experimental)

TSet Property


VR Editor Updates:

Foliage Editing

Mesh Painting

Automatic Entry to VR Editing Mode

Color Picker window

New Quick Menu Options

Play from VR Editor


VR Updates:

Improvements to Instanced Stereo Rendering

VR Template for Desktop and Console


Rendering Updates:

Improvements to the Noise Material Node


Platform Updates:

Initial support for Mac Metal Shader Model 5


Mobile Updates:

Custom Post-Process material support

Lighting Channels

Android Automation Testing

Mobile Renderer supports OpenGL ES 3.1 on Android

Mobile Packaging Wizard

Full Precision in pixel shaders


Network Updates:

Replay Backwards Compatibility


Editor/Tools Updates:

Localized Text Formatting Improvements

Widget Interaction Component


Media Framework Updates: (not tested for all platforms)

Media Framework Overhaul

Updates for Android, PS4 and Windows


Landscape Updates:

Optimization of Landscape Material Shader permutations

Landscape Tessellation Performance Improvements


Build Updates:

New script for making Installed Builds