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Cloudhead Games Release Large Patch for The Gallery: Call of the Starseed

When the HTC Vive head-mounted display (HMD) launched on 5th April one of the titles available on day one was The Gallery: Episode 1 – Call of the Starseed. The videogame has proved popular getting a positive response from Steam users and in VRFocusreview. Today developer Cloudhead Games has released a rather large update to fix gamers issues.

No new features have been added the patch has purely been implemented to improve the videogames performance. With the update the developer does note: “We’ve changed the default settings for GTX 970s to Medium, but if you run into any performance or flickering issues, please try setting it to low.”

The Gallery - Call of the star seed 1

Full The Gallery: Episode 1 – Call of the Starseed – Patch v1.1 Notes

-General performance enhancements using Unity 5.4.0b17 ( native OpenVR )
-Rebaked lighting to fix some visual issues
-Better OC bake for tighter geo culling
-Fixed performance issues with realtime GI in credits
-Fixed broken level transitions that were loading asynchronously ( also should load faster )
-Fixed broken level transitions if tracking was lost or player escaped elevator bounds
-Added ability to use either controller for engaging blink system
-Optimized visible bounds that were being processed outside of frustum
-Removed redundant checks in blink system
-Fixed hands not being able to pick up items
-Fixed reset checkpoint not working in the Professor’s elevator control room
-Reduced performance hitches from spammed error messages
-Fixed elevator events not firing in certain cases
-Added intensity fadeout on flares to fix popping
-Fixed blink destination cursor to fix popping
-Optimized some lights in beach
-Fixed blink mode settings not saving
-Fixed issues with other quality settings not reverting properly
-Introduced a minor lighting issue near the end of the Lab, this is out of our control until the next Unity update unfortunately.
-Added reset checkpoint in tent in case of tracking loss during sleep
-Added head stability check in output log ( NOTE: Upon saving a checkpoint and going into the next level, the screen will remain dark until you keep your HMD steady. This is so you’ll be
aligned to the view we’d like you to first see )
-Prebaked collision meshes for faster loading
-Removed spamming error msgs after opening beacon case
-Optimized some interactions for stability
-Prevented some random popups from showing
-Professor should not be offset while throwing fuses in certain cases
-Improved door interactions that were difficult to open

VRFocus will continue its coverage of Cloudhead Games, reporting back with any further updates.