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Oculus VR Mobile SDK 1.0.0.1 Released

So far this year the Samsung Gear VR mobile-based head-mounted display (HMD) has had an incredible boost in popularity and general awareness following the Samsung Unpacked 2016 event where Samsung’s latest bits of kit were showcased live, and so Oculus VR has been taking steps to enhance how users can develop software using its mobile HMD. Oculus VR has released its latest update today for the mobile software development kit (SDK) which will enhance the Samsung Gear VR, and it is helping the development of content on mobile in a new way.

Oculus has expanded its mobile development capabilities with this minor patch, mainly to do with the introduction of the Oculus Remote Monitor which helps developers using third-party game engines. The update also fixes a few bugs concerning OS X development interface.

Gear VR for Samsung Galaxy S6The list of improvements is as follows:

New Features

Oculus Remote Monitor
VR Developer Mode is no longer required if you have System Activities 1.0.2 or greater and an app built with Oculus Mobile SDK 1.0 or greater.
Exposed experimental layer texel density and complexity visualizers (supported by apps built with Oculus Mobile SDK 1.0 or later).
Now available as a separate downloadable package from the full Mobile SDK download.

Bug Fixes

Fixed OS X “No such file or directory” build problem.
Increased VR thread stack size.
Oculus Remote Monitor
Improved network stability on Windows.

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