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Oculus ‘building a lot of first-party software’

Oculus VR has lined up plenty of partnerships with well-established developers to create content for the Oculus Rift virtual reality (VR) head-mounted display (HMD). Over the course of the kit’s launch window, which begins on 28th March 2016, fans are going to see ‘Oculus Studios’ projects from second party partnerships, in which the VR specialist is funding and publishing titles from studios such as Insomniac Games and Harmonix. But what about first-party content from developers that Oculus VR itself owns? Apparently, that’s still coming.

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Oculus Rift creator and company founder Palmer Luckey said as much in a recent interview with TechRadar. “We’re building a lot of first-party software and we have some second-party stuff that we’re funding,” Luckey replied when asked about the company’s work in software. “There’s also a lot of third-party developers working on stuff. I can’t play favorites and pick any one application or one product.” Luckey did not make any specific mention to any such first-party products and who might be working on them.

It seems that, while fans wait to see what first-party content might come from Oculus VR, the company will be keeping you busy with second-party content. In fact, it’s known that every single developer that Oculus VR has partnered with has either pitched a second VR videogame to the company or is already working on another one. One such studio is High Voltage Software, which last week announced card battling VR title, Dragon Front, as an Oculus Studios project on top of its upcoming VR first-person shooter (FPS), Damaged Core, which was revealed alongside the consumer Oculus Rift at E3 2015. Dragon Front is due in Q2 2016, though it’s not yet clear when Damaged Core might surface.

For the latest on Oculus VR’s work with developers, check back with VRFocus.